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  An open letter to those who want to start programming

First off, welcome to the fraternity. There aren’t too many people who want to create stuff and solve problems. You are a hacker. You are one of those who wants to do something interesting. “When you don’t create things, you become defined by your tastes rather than ability." – WhyTheLuckyStiff Take the words below with a pinch of salt. All these come from me – a bag-and-tag programmer. I love to get things working, rather than sit at something and over-o...

   Tips,Programming,C,C++,Java,Skill,Develo     2011-08-11 11:24:50

  Software philosophy: Release early, release often vs polished releases

Release early, release often is a philosophy where you release the product as soon as possible and rapidly iterate it to perfection by listening to your customers. A polished release, on the other hand is where your product, in its initial version is solid, lacks obvious bugs and has just enough features to satisfy a majority of your consumers. Most software companies adopt either one of this and that choice is not superficial. In fact, it roots down to the heart of the company’s i...

   Design philosophy,Release early,Release often,Polished relaese     2011-11-28 09:22:17

  Developing Game Audio with the Web Audio API

Caution: This article discusses APIs that are not yet fully standardized and still in flux. Be cautious when using experimental APIs in your own projects. Introduction Audio is a huge part of what makes multimedia experiences so compelling. If you've ever tried watching a movie with the sound off, you've probably noticed this. Games are no exception! My fondest video game memories are of the music and sound effects. Now, in many cases nearly two decades after playing my favorites, I still c...

   Web Audio,HTML5,Game audio     2012-04-15 01:25:23

  Inside Google's recruiting machine

FORTUNE -- In the hot war for talent being fought in Silicon Valley, no company has an arsenal quite like Google's. Named Fortune's Best Company to Work For in 2012, the search giant made a record 8,067 hires last year -- boosting total headcount by a third. The thirteen-year-old firm's recruiting has an almost mythical quality about it, particularly for the two million candidates applying to work there each year. In terms of elite American institutions, getting a job at Google ranks with b...

   Google,Recruiter,Contract,Recruit machine     2012-02-25 04:50:01

  Learn from Haskell - Functional, Reusable JavaScript

Learn You a Haskell: For Great Good? For the last couple months I have been learning Haskell. Because there are so many unfamiliar concepts, it feels like learning to program all over again. At i.TV, we write a lot of JavaScript (node.js and front end). While many functional/haskell paradigms don’t translate, there are a few techniques that JS can benefit from. There are Haskell library functions for everything. At first I thought this was just because it was mature, but then I notice...

   JavaScript,Haskell,Functional,Reusability,Feature     2012-02-21 05:30:51

  Investment Banking in China — What I’ve Learned & Unlearned

Anyone seeking to succeed in investment banking in China should live by one rule alone: it’s not who you know, but how well you know them. In China, more than any other country where I’ve worked, the professional is also the personal. Comradeship, if not friendship, is always a necessary precondition to doing business together. If you haven’t shared a meal – and more importantly, shared a few hundred laughs – you will never share a business deal. Competence, ex...

   Business,China,Relationship,Cooperation,Advice     2011-11-18 09:13:49

  The business of software

Inspired by a talk I gave yesterday at the BOS conference. This is long, feel free to skip!My first real job was leading a team that created five massive computer games for the Commodore 64. The games were so big they needed four floppy disks each, and the project was so complex (and the hardware systems so sketchy) that on more than one occasion, smoke started coming out of the drives.Success was a product that didn't crash, start a fire or lead to a nervous breakdown.Writing software...

   Software,Design,Business,Software design     2011-10-29 07:22:09

  8 Things To Love & Hate About Outsourcing Employees

What is the dirtiest word in business? Chances are that the word ‘outsourcing’ comes to mind. Many Americans despise it, many business owners shy away from it and many entrepreneurs depend on it. Regardless of what side of the issue you are on, it is important to know that it exists and will continue to exist. Why? Because there are a lot of things to love about outsourcing.As a business owner and tech entrepreneur who exists in a hyper-competitive market, I have used outsourcing to...

   Employee,Outsourcing,Merits,Disadvantage     2011-11-12 10:16:13

  Wow: Intel unveils 1 teraflop chip with 50-plus cores

I thought the prospect of quad-core tablet computers was exciting.Then I saw Intel's latest -- a 1 teraflop chip, with more than 50 cores, that Intel unveiled today, running it on a test machine at the SC11 supercomputing conference in Seattle.That means my kids may take a teraflop laptop to college -- if their grades don't suffer too much having access to 50-core video game consoles.It wasn't that long ago that Intel was boasting about the first supercomputer with sustained 1 teraflop performan...

   Intel,Chip,Multi-core,teraflop     2011-11-16 08:15:39

  Optimization Tricks used by the Lockless Memory Allocator

With the releasing of the Lockless Memory Allocator under the GPL version 3.0 license, we can now discuss more of the optimization tricks used inside it. Many of these are things you wouldn't want to use in normal code. However, when speed is the ultimate goal, sometimes we need to break a few rules and use code that is a little sneaky.The SlabA slab is a well-known technique for allocating fixed size objects. For a given object size, a chunk of memory is divided up into smaller regions of that ...

   Optimization,Memory allocation     2011-11-16 08:02:16